Thursday, October 9, 2008

FREE GAMES Call of Duty: World at War

"Man down!"

I risk a glance over the uprooted tree that I'm using as cover while a hail of bullets peels off splinters and bark. One of our guys is down on the other side of the channel, calling out for help in the mud. He desperately fires a pistol at the Imperial Japanese forces rushing down the ravine, their bayonets gleaming in the hot Pacific sun. I swear under my breath. "What part of 'We're all going to the right' didn't you understand?" I cry. Head down, I sprint across the mud to rescue my comrade...

is the anticipated follow-up to so we're holding this title up to a high standard. And after a couple hours of multiplayer hands-on time, we're excited to report that World at War just might live up to its potential. The rock-solid graphics and smooth multiplayer gameplay of Call of Duty 4 are intact, and Treyarch has added a few new twists to advance the state of the art.

Producer Dan Bunting described the title as "six games in one," with modes to cater to every taste. You've got your single-player campaign, your co-op campaign (co-op play is new to the franchise), an interesting spin called "competitive co-op" (where you're racing to contribute more than your allies), and a handful of competitive online multiplayer modes. In addition, there's something called "Death Cards," collectable items that allow players to customize their co-op play. And finally there's a sixth mode Bunting told us was "super top-secret," which no amount of prying could reveal. We're expecting an announcement on that front soon.

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